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Introduction

Currently there are two ways you can make custom levels, replacing current level from reignited and making entirely new levels.

Example Project For Creating Your Level:

Start by downloading starter project made for Spyro Reignited Trilogy This project includes custom made blueprints for spawning in-game mechanics and examples on how to use them for a mod.

Warning

Because of file path limit in Unreal Engine it is highly recommended to place project in root of your drives like: D:/UE4

Creating Your Level

Before populating your level, you need to create it first. There are two methods you can use to load maps in Spyro Reignited Trilogy.

  1. Content folder method
    • Doesn't replace any default maps, but guaranteed save corruption.
    • Removes the need to making plugins folder when paking your mod.
    • If you don't care about save corruption, this is the best way to make a level mod
  2. Plugins Method
    • Doesn't corrupt saves, if done correctly..
    • More clutter when paking because of plugins folder.
  3. Mixing Method

Content Folder Method

Simply use the Content folder in the Unreal Editor.

Plugin Name Method

Plugin names for the levels can be found at Falcon/Plugins/Levels and you can use them by replicating the game structure

Making levels in Spyro Reignited Trilogy is no different than making a level for an Unreal Engine 4. If you know how to make levels in Unreal Engine, skip to 3rd page

Loading Levels

Use console injector to load the custom map you created