Introduction
Currently there are two ways you can make custom levels, replacing current level from reignited and making entirely new levels.
Example Project For Creating Your Level:
Start by downloading starter project made for Spyro Reignited Trilogy This project includes custom made blueprints for spawning in-game mechanics and examples on how to use them for a mod.
Warning
Because of file path limit in Unreal Engine it is highly recommended to place project in root of your drives like: D:/UE4
Creating Your Level
Before populating your level, you need to create it first. There are two methods you can use to load maps in Spyro Reignited Trilogy.
- Content folder method
- Doesn't replace any default maps, but guaranteed save corruption.
- Removes the need to making plugins folder when paking your mod.
- If you don't care about save corruption, this is the best way to make a level mod
- Plugins Method
- Doesn't corrupt saves, if done correctly..
- More clutter when paking because of plugins folder.
- Mixing Method
Content Folder Method
Simply use the Content folder in the Unreal Editor.
Plugin Name Method
Plugin names for the levels can be found at Falcon/Plugins/Levels and you can use them by replicating the game structure
Making levels in Spyro Reignited Trilogy is no different than making a level for an Unreal Engine 4. If you know how to make levels in Unreal Engine, skip to 3rd page