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Information

Sockets allows you create attachment points in skeletal meshes, Reignited uses sockets in a lot ways such as setting up where positioning Spyro's fire breath, Spyro's wind trails when he is gliding, Gnorc Commando's toxic gun's muzzle location.

More info and how to create them can be found in here:

https://docs.unrealengine.com/en-US/Engine/Content/Types/SkeletalMeshes/Sockets/index.html

All position, rotation and scale datas in here are taken when model is in T-Pose.

SKEL_CPS3339_Sheila_Skeleton

Socket Name Function Position Rotation Scale
kick
groundPound
socket_head
L_attach
R_ballSocket
L_ballSocket
groundPound2

SKEL_CPS1999_Spyro

Socket Name Function Position Rotation Scale
socket_fire_muzzle Fire breathing location
socket_head
socket_hand_f_l
socket_wing_index_04_l Wind trail particle
socket_wing_index_04_r Wind trail particle
socket_hand_f_r
socket_neck_01
socket_foot_b_l
socket_foot_b_r

SKEL_CES1073_GnorcCommando

Socket Name Function Position Rotation Scale
socket_muzzle Bullet exit location
socket_gun Gun smoke?

SKEL_CES1071_MachineGunner

Socket Name Function Position Rotation Scale
socket_Muzzle Bullet exit location