Information
Sockets allows you create attachment points in skeletal meshes, Reignited uses sockets in a lot ways such as setting up where positioning Spyro's fire breath, Spyro's wind trails when he is gliding, Gnorc Commando's toxic gun's muzzle location.
More info and how to create them can be found in here:
https://docs.unrealengine.com/en-US/Engine/Content/Types/SkeletalMeshes/Sockets/index.html
All position, rotation and scale datas in here are taken when model is in T-Pose.
SKEL_CPS3339_Sheila_Skeleton
| Socket Name | Function | Position | Rotation | Scale | 
|---|---|---|---|---|
| kick | ||||
| groundPound | ||||
| socket_head | ||||
| L_attach | ||||
| R_ballSocket | ||||
| L_ballSocket | ||||
| groundPound2 | 
SKEL_CPS1999_Spyro
| Socket Name | Function | Position | Rotation | Scale | 
|---|---|---|---|---|
| socket_fire_muzzle | Fire breathing location | |||
| socket_head | ||||
| socket_hand_f_l | ||||
| socket_wing_index_04_l | Wind trail particle | |||
| socket_wing_index_04_r | Wind trail particle | |||
| socket_hand_f_r | ||||
| socket_neck_01 | ||||
| socket_foot_b_l | ||||
| socket_foot_b_r | 
SKEL_CES1073_GnorcCommando
| Socket Name | Function | Position | Rotation | Scale | 
|---|---|---|---|---|
| socket_muzzle | Bullet exit location | |||
| socket_gun | Gun smoke? | 
SKEL_CES1071_MachineGunner
| Socket Name | Function | Position | Rotation | Scale | 
|---|---|---|---|---|
| socket_Muzzle | Bullet exit location |