Information
Sockets allows you create attachment points in skeletal meshes, Reignited uses sockets in a lot ways such as setting up where positioning Spyro's fire breath, Spyro's wind trails when he is gliding, Gnorc Commando's toxic gun's muzzle location.
More info and how to create them can be found in here:
https://docs.unrealengine.com/en-US/Engine/Content/Types/SkeletalMeshes/Sockets/index.html
All position, rotation and scale datas in here are taken when model is in T-Pose.
SKEL_CPS3339_Sheila_Skeleton
Socket Name | Function | Position | Rotation | Scale |
---|---|---|---|---|
kick | ||||
groundPound | ||||
socket_head | ||||
L_attach | ||||
R_ballSocket | ||||
L_ballSocket | ||||
groundPound2 |
SKEL_CPS1999_Spyro
Socket Name | Function | Position | Rotation | Scale |
---|---|---|---|---|
socket_fire_muzzle | Fire breathing location | |||
socket_head | ||||
socket_hand_f_l | ||||
socket_wing_index_04_l | Wind trail particle | |||
socket_wing_index_04_r | Wind trail particle | |||
socket_hand_f_r | ||||
socket_neck_01 | ||||
socket_foot_b_l | ||||
socket_foot_b_r |
SKEL_CES1073_GnorcCommando
Socket Name | Function | Position | Rotation | Scale |
---|---|---|---|---|
socket_muzzle | Bullet exit location | |||
socket_gun | Gun smoke? |
SKEL_CES1071_MachineGunner
Socket Name | Function | Position | Rotation | Scale |
---|---|---|---|---|
socket_Muzzle | Bullet exit location |