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Requirements:

Listening to .wem files

Usng Foobar2000 with vgmstream plugin to listen to .wems is recommended.

You need to download foo_input_vgmstream.fb2k-component from vgmstream's github page and use this guide to install the component after that you can open .wem sounds in Foobar2000 without converting them.

Extracting soundbanks (.bnk)

  • Use Wwiseutil GUI's extract function to extract them.

  • Alternatively Drag and drop the .bnk you want to extract to bnkextr.exe

How to find specific sound file:

Currently there is no a way to find a specific sound file you want however .bnk files are named in a way that allows you generalize the sound you want. SFX_Spyro_Bank.bnk for example contains Spyro's sound effects.

extracting .bnk files doesn't yield file names so you have to listen and find the sound you want to replace. You can check sound list for discovered sounds and add your own discoveries

Converting your sounds back to .wem format for import:

Setting Up WWISE

Install Wwise launcher and open it Install by going to WWISE tab and on install page only select Authoring Only select Authoring

Disable all the plugins disable plugins

Make a new project and note the Project Folder location enter image description here

Go to Project -> Project Settings...

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Select the Source Settings tab and press the ... button to open up audio quality options enter image description here

Choose Vorbis Quality High

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Press OK and close Project Settings window

Warning

If your replaced audio does not play in game try changing Vorbis Quality to Low or Medium.

Converting WAVS to WEM

To add your own sounds for .wem conversion go to: Project -> Import Audio Files... enter image description here

Press Add Files... and choose the .wavs you want to convert, press Import to import them to your Wwise project enter image description here

Go to Project -> Convert All Audio Files enter image description here

Press OK

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After pressing OK your sounds should be converted to .wem files.

You can find your .wem files in your Project Folder which by default located here: Documents/WwiseProjects/PROJECT_NAME/.cache/Windows/SFX

Replacing the sounds

Open the .bnk file you want to change sounds using Wwiseutils. Select the sound you want to replace and click replace button, select the .wem file you just converted. After you finished replacing all the sounds, click Save to save it as .bnk file.

Next follow Replicating The Game Structure U4Pak page.