Requirements:
- 
Unreal Engine 4.19.2
 - 
Modified texture you're going to replace
 
Steps By Step Importing A Texture To Unreal Engine
Todo Add images maybe?
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First step is Replicating The Game Structure For Unreal Engine ,
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Continuing from Replicating The Game Structure For Unreal Engine page, make sure you texture name and location is replicated correctly
 
Known Texture Name Prefixes
Suffixes:
 _C is Color/Diffuse/Albedo
 _M is Metallic
  _F is Fuzziness Mask
 _T is Translucency (for subsurface)
 _N is Normal
 _R is Roughness
 _ARM is a composite map consisting of  Ambient Occlusion, roughness and metallic on RGB channels respectively.
 _ORM is a composite map consisting of  Ambient Occlusion, roughness and metallic on RGB channels respectively.
* _Body_Mask is the mask used in most emissive (power up) textures  
| Texture Suffix | Red Channel Purpose | Green Channel Purpose | Blue Channel Purpose | Alpha Channel Purpose | 
|---|---|---|---|---|
| _ARME | Ambient Occlusion | Roughness | Metallic | Emission | 
| _ORM | Ambient Occlusion | Roughness | Metallic | N/A | 
| _RMSE | Roughness | Metallic | Speculars | Emission | 
Editing Softwares
Alpha channels on textures used for a lot different purposes one example is Spyro's eye texture. Alpha channel of the eye texture is used for adding an eye glint. It is recommended to have a software that can edit or temporarily alpha channel.
GIMP: https://www.gimp.org/downloads/  
Krita: https://krita.org/en/download/krita-desktop/