Requirements:
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Unreal Engine 4.19.2
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Modified texture you're going to replace
Steps By Step Importing A Texture To Unreal Engine
Todo Add images maybe?
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First step is Replicating The Game Structure For Unreal Engine ,
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Continuing from Replicating The Game Structure For Unreal Engine page, make sure you texture name and location is replicated correctly
Known Texture Name Prefixes
Suffixes:
_C is Color/Diffuse/Albedo
_M is Metallic
_F is Fuzziness Mask
_T is Translucency (for subsurface)
_N is Normal
_R is Roughness
_ARM is a composite map consisting of Ambient Occlusion, roughness and metallic on RGB channels respectively.
_ORM is a composite map consisting of Ambient Occlusion, roughness and metallic on RGB channels respectively.
* _Body_Mask is the mask used in most emissive (power up) textures
| Texture Suffix | Red Channel Purpose | Green Channel Purpose | Blue Channel Purpose | Alpha Channel Purpose |
|---|---|---|---|---|
| _ARME | Ambient Occlusion | Roughness | Metallic | Emission |
| _ORM | Ambient Occlusion | Roughness | Metallic | N/A |
| _RMSE | Roughness | Metallic | Speculars | Emission |
Editing Softwares
Alpha channels on textures used for a lot different purposes one example is Spyro's eye texture. Alpha channel of the eye texture is used for adding an eye glint. It is recommended to have a software that can edit or temporarily alpha channel.
GIMP: https://www.gimp.org/downloads/
Krita: https://krita.org/en/download/krita-desktop/