These materials contain parameters that are controlled by the game internally. You may choose to use them in order for the material to work properly, or ignore them. All usages shown are basic just to show how they are related to the material's purpose.
Not all are discovered as this is a growing list. If you happen to find parameters to a material and would like to share, please let us know!
Spyro's Eyes
Materials
- Falcon/Plugins/Characters/Player/CPS1999_Spyro/Content/Materials- MI_CPS1999_Spyro_Eye_L
- MI_CPS1999_Spyro_Eye_R
 
Parameters
- l_eye_u_matand- r_eye_u_mat
 Moves the eye texture horizontally
- l_eye_v_matand- r_eye_v_mat
 Moves the eye texture vertically
- l_eye_dilate_matand- r_eye_dilate_mat
 Scales the eye texture (possibly unused)
Usage

Spyro's Cheat Colors
Material
- Falcon/Plugins/Characters/Player/CPS1999_Spyro/Content/Materials- MI_CPS1999_Spyro_Greyscale
 
Parameters
There are several Parameters used in the material, but only one is edited at runtime.
- Tint Color
 Determines the tint of the cheat color. This is changed by the engine.
Usage

Spyro's Flame
Spyro's flame breath has a few different scattered materials referenced in a particle system. Some of the materials are shared between multiple particle systems (such as for the power up breaths) so changing them will change them in multiple places. The only way to prevent this is to modify the particle system itself.
Materials
- Falcon/Plugins/VFX_Spryo/Content/Shared/Materials/Fire- MI_VFX_fireSprite_03
 
- Falcon/Plugins/VFX_Spryo/Content/Shared/Particles/Characters/Spyro/FlameThrower- MI_VFX_Spyro_Flame_Trail_Solid
- MI_VFX_Spyro_FlameStreak
- MI_VFX_Spyro_Flames_Animated
 
Input Data
- Particle ColorParticle color is read from the particle system. This can be ignored and overwritten, however some data (such as randomized or changing colors) will be lost and has to be recreated in the materials.
Usage

Sparx's Color Change
Material And Texture Location
- Material:- Falcon/Plugins/Characters/Player/CPS1194_SparxNew/Content/Materials/MI_CPS1194_Sparx_Body
 
- Textures:- Falcon/Plugins/Characters/Player/CPS1194_SparxNew/Content/Textures/T_CPS1194_SparxNew_C
- Falcon/Plugins/Characters/Player/CPS1194_SparxNew/Content/Textures/T_CPS1194_SparxNew_C_Blue
- Falcon/Plugins/Characters/Player/CPS1194_SparxNew/Content/Textures/T_CPS1194_SparxNew_C_Green
 
Parameters
Create TextureSampleParameter2D and name it Diffuse Map, this will be the main texture that controls Sparx's color, use full health texture as default.
Usage
